Coach Amelia Pierce

June 08, 2012 8:10 PM
Amelia's midterm had been quite enjoyable but very cold. Returning to Arizona from Boston, Massachusetts had made the school pitch seem downright balmy by comparison, even in January. The fact that it was still below freezing, however, was made clearly evident by the light flakes falling from the overcast skies above them on the morning of the academic year's second Quidditch match.

The competing teams represent Pecari and Aladren, last year's finalists. Pecari had come out on top that game, but Aladren had claimed the Quidditch cup for each of the previous three years before that while Pecari hadn't even made it to the finals. This would be a good match-up, and Amelia expected the Aladrens were especially looking forward to trying to prove that last year had been nothing more than a fluke for Pecari. She was also sure that Demelza Eagle and her team would be equally eager to prove it wasn't.

Both teams were flying under new management this year, too, so Amelia was curious to see how that might shake things up.

She brushed a snowflake off her eyelashes - it was only a light snowfall, not nearly enough to for her northeastern sensibilities to even grace the poor attempt with the description of a 'flurry' but there were definitely white flakes in the air - and checked the progress of the captains' pre-game speeches. The wrapped up shortly thereafter and she called the new team leaders to her.

"Today," she announced loudly with the help of a sonorus charm, for the benefit of the spectators, "we have Pecari, lead by Captain Demelza Eagle and the returning Quidditch Cup Champions, up against Aladren, led by Captain David Wilkes and the previous Quidditch Cup Champions eager to reclaim their title. It should be an exciting match, so let's get to it. Captains, please shake hands."

After they had done so, she sent them back to their teams. She released the snitch first. It flitted around for a moment, then shot away, disappearing from sight. Next, she let out the bludgers. The charmed iron balls flew away, gaining altitude before seeking blood. Finally, she lifted out the Quaffle.

"Game begins on my whistle and ends when a seeker catches the snitch. Whistle on three. One, two, tweet!" Amelia let the whistle override the final count, but she mentally completed the final three as she threw the Quaffle high into the air to begin play.

She grabbed her own broom and followed the players into the sky.


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