Professor Aaron McKindy

November 13, 2009 4:26 PM
 
Subthreads:
0 Professor Aaron McKindy Homework Bin (nm) 0 Professor Aaron McKindy 1 5


Professor McKindy

November 13, 2009 4:27 PM
Beginning Charms, Pre-Midterm
Homework

Name:
Year:
House:


Please answer the following questions to the best of your ability. Use your textbook if you need to!

1.) What Charms did you notice used in the games? What do they do?

2.) What are Illusion Charms good for?

3.) How do you think the game ‘knew’ what the dice roll was? List at least three different ideas and why they would work.

4.) Why did your pieces move by themselves? What Charms would be used for this?

5.) The game stops when you reach the Jumanji square and yell out ‘JUMANJI!’. Why?

6.) What are you most looking forward to in Charms this year?

7.) What do you most like or dislike about this class?

8.) If you could run the class for a day, what would you do? Why?
0 Professor McKindy Homework: Beginning Charms 0 Professor McKindy 0 5


Demelza Eagle (Pecari)

November 14, 2009 10:07 AM
Beginning Charms, Pre-Midterm
Homework

Name: Demelza Eagle
Year: First
House: Pecari

Please answer the following questions to the best of your ability. Use your textbook if you need to!

1.) What Charms did you notice used in the games? What do they do?
1b. A few charms I noticed in the game were the tongue tying charm and the cheering charm. The tongue tying charm did exactly as it says: it tied my tongue. And the cheering charm made me very giddy and happy for a long while.

2.) What are Illusion Charms good for?
2b. To change one's appearance if it need to look different.

3.) How do you think the game ‘knew’ what the dice roll was? List at least three different ideas and why they would work.
3b. I think it may have had a sensory charm placed on it, so it will be able to tell when to use a charm against the roller. Or, perhaps, it it has a mind of it's own and can place charms on the roller... but you really shouldn't trust something that has a mind of it's own. Or, maybe it places a random charm on the player every time the dice lands. That could also be a form of a sensory charm, I think.

4.) Why did your pieces move by themselves? What Charms would be used for this?
4b. The pieces moved by themselves because they had "wingardium leviosa" placed on them, so they can move.

5.) The game stops when you reach the Jumanji square and yell out ‘JUMANJI!’. Why?
5b. Probably has a sensory charm placed on it, and when it hears "JUMANJI!" called out, it practically "shuts down".

6.) What are you most looking forward to in Charms this year?
6b. To learn how to cast charms perfectly and be able to preform them like snapping my fingers.

7.) What do you most like or dislike about this class?
7b. What I most like about this class is that it is a fun way to learn, and we really do learn the spells, and that we don't have to do everything independently. I like to group with other people.

8.) If you could run the class for a day, what would you do? Why?
8b. If I ran class for a day, I would continue to run it the same way Professor McKindy does because it defiantly works and it grabs my attention and I have learned much from it!
0 Demelza Eagle (Pecari) Homework 0 Demelza Eagle (Pecari) 0 5


Starbuck Gregory (Pecari)

November 14, 2009 5:26 PM
Name: Starbuck Gregory
Year: First
House: Pecari


1.) What Charms did you notice used in the games? What do they do?

I noticed a tongue tying charm, a color change charm, and a cheering charm. The tongue tying charm ties the persons tongue so it is hard for them to speak. The Color change charm changes the color of the person or object, and the cheering charm makes a person very cheerful.

2.) What are Illusion Charms good for?

Illusion charms can be good for disguising a person or object to look like something or someone else.

3.) How do you think the game ‘knew’ what the dice roll was? List at least three different ideas and why they would work.

I think the game could have known what the number of the dice roll would be a sense charm as the board would be able to sense the roll. A control charm where the board is controlling the roll of dice or finally a force charm that would make the dice roll a number when thrown a certain way.

4.) Why did your pieces move by themselves? What Charms would be used for this?

The pieces move by themselves so no one can cheat. The charm that could be used for this is the mobilicorpus

5.) The game stops when you reach the Jumanji square and yell out ‘JUMANJI!’. Why?

I think it’s a relashio charm that has a password so when the word is yelled it breaks the charm.

6.) What are you most looking forward to in Charms this year?

I am looking forward to learning how to do the charms that were on the game board and maybe playing the game again!

7.) What do you most like or dislike about this class?

I loved how creative the game was! It was so interesting and fun definitely an awesome lesson!

8.) If you could run the class for a day, what would you do? Why?

I would find another game to turn into a charms lesson.
0 Starbuck Gregory (Pecari) Homework 0 Starbuck Gregory (Pecari) 0 5


Professor Aaron McKindy

November 15, 2009 10:00 AM
Select a Charm you have learned in your time at Sonora and write a commentary on its uses, misuses, theory, and any ethical questions that may surround it. Minimum three paragraphs.
0 Professor Aaron McKindy Homework: Intermediate Charms 0 Professor Aaron McKindy 0 5